The Family Roast™ Official Rules
PDFSetup
- Shuffle the deck and place it face down in the center of the table.
- Place the Brownie Point cards and sand timer within reach.
- Each player starts with 1 Brownie Point.
- Some cards may require writing — keep paper and something to write with nearby.
- The youngest player goes first. Play continues clockwise, one turn each.
How a turn works
- On your turn, draw the top card and announce the category.
- Follow the instructions on the card. Some cards involve answering questions, completing challenges, voting, or guessing.
- If a card is timed, flip the sand timer.
- Players earn or lose Brownie Points based on the instructions on each card.
Drew a House Rule card? It activates immediately and you draw again — it doesn't use up your turn.
Roast Vote for who fits
- Roast cards ask "who" questions about the group. Players vote on who best fits the prompt.
- The cardholder reads the prompt aloud.
- On the count of three, all players point at the person they think best fits the prompt.
- Each player must point at one person — and may not point at themselves.
- The player with the most votes earns 1 Brownie Point.
- If there is a tie, all tied players earn 1 Brownie Point.
Remember About the cardholder
- Remember cards are about the cardholder. Each card is one of two types: Guess or Share.
- GUESS — other players try to guess something about you.
- Read the question and choose your answer before any questions are asked. You may write it down to lock it in.
- Players may ask yes-or-no questions and guess at any time.
- You may not change your answer.
- The round ends when a correct guess is made. Scoring is determined by the card.
- SHARE — you share something about yourself. Read the prompt and respond. There is no guessing.
- Scoring is determined by the card.
Family Fun Challenges & mini-games
- Family Fun cards are quick activities, mini-games, or challenges for the group.
- The cardholder should read the card to themselves first, then clearly explain it to the group.
- Once everyone understands the rules, begin the activity.
- The cardholder leads the game and makes sure all instructions are followed.
- Some cards use the sand timer. If timed, flip the timer when instructed.
- Scoring is determined by the individual card — some cards award Brownie Points, some take them away.
My Way or the Highway Guess their pick
- These cards ask players to guess which option the cardholder will choose.
- The cardholder reads the card aloud and secretly chooses one option.
- All other players choose which option they think the cardholder picked.
- On the count of three, all players reveal their answers by holding up one or two fingers.
- The cardholder then reveals their choice.
- Scoring is determined by the card.
House Rules Temporary rules for everyone
- House Rule cards introduce temporary rules that all players must follow.
- House Rules last for two turns, and become active immediately when drawn.
- Draw another card — a House Rule does NOT count as your turn.
- A maximum of 2 House Rules can be active at the same time. If a third is drawn, discard the oldest rule and replace it.
- If a player breaks a House Rule, they lose 1 Brownie Point (max 1 loss per rule, per turn).
- No Brownie Points are awarded for this category.
Brownie Points
- Brownie Points are worth 1 point each and are earned or lost based on the instructions on each card.
- Keep your Brownie Points in front of you so all players can see your score.
- If you lose a Brownie Point, return it to the pile.
Winning the game
- The first player to reach 6 Brownie Points wins!
- If the Brownie Points deck runs out, the player with the most points wins.
If there's a tie
- Tied players flip their Brownie Point cards over to the playing-card side and add up the values.
- Number cards = face value · J, Q, K = 10 · A = 1 · Joker = −5.
- The player with the highest total wins.
- If there's still a tie: rock, paper, scissors.
Download the printable PDF — the same sheet that comes in the box.